
Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Ôma, a dis-play
Project
Performatic Game
Date
April 2023
Awards
PROAC Lab (2021)
Itaú Cultural Art as Breath (2020)
Festivals
Preview: FarOFFa - Brazil
Premiere: Brazil Cena Aberta ATO 2020 - Brazil
SantiagoAMil Festival (PLATEA21 and FarOFFa) - Chile
7th FOLIAS Occupation - Brazil
Technical Sheet
TECHNICAL INFORMATION
Idealization and Game Design: ultraVioleta_s
Direction and script: Aline Olmos, Laíza Dantas, Paula Hemsi and Tetembua Dandara
Video acting: Laíza Dantas and Tetembua Dandara
Soundtrack: Paula Mirhan
Video and teaser editing: Laíza Dantas
Programming and level design: Paula Hemsi and Vinicius Scorza
Illustration: Alexandre de Melo Dantas
Promotional images: Murilo Chevalier
Cover image and visual identity: Renan Marcondes
Game engine: RPG Maker
Production and Partnership Coordination: Aline Olmos
Partnership Consulting: Hilary Jo Caldis
Production: ultraVioleta_s, Tetembua Dandara and Corpo Rastreado
Guest artists with works in the game:
Carla Massa: watercolor series on paper "quarenTena"
Bruta Flor Films: Attempts at Ignition, images from the video "Floresta e Marielle Presente" and paths of Bolivia in the dream "Um sonho bom"
Eduardo Bordinhon: analog photo of the city upside down seen from the house window and video Workers overboard (super8)
Thanks to:
Candice Alencar Augusto, Chico Lima, Panda Maru, Dr. Xamã, Condado Braveheart, Matias Arce, Daniela Alves, Mafoane Odara, DDmyzik, Renato Mendes, Yanfly Engine Plugins, Terrax, Daniel Shiffman, Carina Nagib, Cris Scorza, Wallyson Mota.
Support: Itaú Cultural, N-1 edições, Editora UBU, Goodstorage
A game, but not really. A performance, but from afar. A pre-programmed conversation with silence or with intelligences that are not always artificial.
Designed to be played remotely but collectively, Ôma proposes a live session on Zoom so that multiple layers can be followed simultaneously. The first is the reality of the actresses in their quarantine at home and the others are provided by the pre-programmed journey within the game itself.

















